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What does copyright law actually say?
The first question that agitates the mind when mulling copyright considerations for video games is what type of work is generated during e-sports play, and how the copyright statute distributes the rights in that particular kind of work. We take the view that the logical place to look for an answer is in copyright cases dealing with video games. Unfortunately, extant video game cases concerning player authorship are generally not helpful on the question.
For example, in Stern Electronics, Inc. v. Kaufman, the Second Circuit considered the question of player contribution in the context of an infringement suit regarding an arcade-type video game. The defendant, who produced an allegedly infringing game, challenged the plaintiff’s copyright on the grounds that players were in fact the authors of the game’s video output. The court, however, reasoned that the players generated only a variation on the plaintiff’s game, and declined to consider what degree of player control would be necessary before the game producer would not have contributed enough to the output to be considered an author. Subsequent courts facing the same issue adopted a similar stance, emphasising the limited number of choices available to the player.
A more recent decision, dealing with a desktop game, may point in a different direction, although the reasoning is also somewhat suspect. The dispute in Micro Star v. FormGen, Inc. arose out of authorised additions to a computer game. FormGen, the publisher of the PC game Duke Nukem 3D, made available to its players the tools to develop alternate game levels that would provide a more challenging experience beyond those distributed with the game. FormGen encouraged players to share such “MAP” files via a forum on the company’s website. The instructions in the MAP files would “call up” and sequence, arrange and display the electronic source art library images provided with the game. The MAP files thus operated together with other components of the Duke Nukem game, but could not themselves independently generate game output.
The alleged infringer, Micro Star, compiled collections of the user-created MAP files from the website, and marketed them on compact discs without the authorisation of either the players who created the files or the game publisher, FormGen. FormGen argued that the MAP files constituted authorised derivative works that contained expression from their game, giving it standing to sue for infringement. Micro Star asserted that the files incorporated no protected expression from the game, because they did not entail a concrete or permanent alteration to FormGen’s original expression, but only instructions for arranging material from the game library.
In a well-considered ruling by Judge Kozinski, the Ninth Circuit rejected Micro Star’s defence, reasoning that the alternate game levels constituted a type of “narrative” regarding the Duke Nukem character and his story. Because the MAP files dictated the placement and sequence of the game’s graphics, the court held that they in effect comprised the plot of a new story about Duke Nukem. In other words, by describing the placement and sequence of game graphics, the MAP files were derivative works incorporating protected expression from the game. Essentially, the opinion held that a description of a derivative work is equivalent to a derivative work — sequencing and arrangement of the game elements via computer coding was recognised as a derivative work, even if sequencing and arranging the game elements via a joystick or game controller was not.